Florian Brücher
Environment Artist & Level Designer
 
Resumé
Skills:
- High/Low poly environment and prop modelling
- UV mapping, texture painting and normal map generation
- Traditional art foundation

Software:
- Adobe Photoshop (Non-destructive image manipulation, Texture creation, HDR, Photo editing, Scripts, Actions)
- 3D Studio Max (High/Low poly modelling, Unwrapping, Animation editing)
- Advanced knowledge of Freehand, Adobe Premiere, Flash, Bryce, basics of Mudbox, Cinema 4D and Blender
- Crazybump, Grome, TortoiseSVN, MS/Open Office
- PRTracker, TestTrack Pro, Bugzilla
- Level editor skills in Crysis Sandbox 2 and several RTS games

Misc.:
- Excellent knowledge of German language and competent in English language
- Extensive gaming experience since 1990 on several platforms
- Knowledge of all common graphic and layout programmes
- Versed in HTML, CSS, PHP, MySQL, Flash, JavaScript

Employment history:
07/10 - 10/103D Artist at Quadriga Games in Potsdam, Germany
10/06 - 06/10Linguistic Video Game Tester for Codemasters in Southam, U.K.
08/06 - 10/06Media Designer for Quelle Neue Medien in Fürth, Germany
12/05 - 08/06Linguistic Video Game Tester for Enzyme in Montréal, Canada
04/05 - 09/05Linguistic Video Game Tester for Nintendo in Frankfurt, Germany
07/04 - 03/05Media Designer for Werbe- und Internetagentur Graf, Nuremberg
09/01 - 07/04Professional training as media designer (digital and print)
at Werbe- und Internetagentur Graf, Nuremberg, Germany